I really like that there are options to both design clothes, by choosing colors and patterns, but also ready-made clothes that look gorgeous.
Online games doesn't only focus on violence, conflict or war.
It is also a venue for someone creative to create his own game, make a lot of buddies or friends or meet a special someone who will inspire you to continue whatever it is that you are inclined to.
In A Date In Italy, you are “a young SINGLE FEMALE student studying abroad in Italy”. There isn't much in the way of tension or plot or what-have-you; in fact, since the game is so short, we don't actually get to learn much about Italy or, for that matter Feliciano.
You're sitting in a park when a young man suddenly shows up and insists on showing you around. However, Feliciano's sunny personality definitely shines through in every line he utters, and the choices in the dialog are distinct enough to create a strong sense of personality for your own character, as well.
Let's see; she's smiling, so option one should work - unless that throwaway line of dialogue back in Chapter 2 was hinting that she was actually a Tsundere and so I should choose number two..on while I check the FAQ.
The Dating Sim is a type of game designed to set up goals, usually in the forms of schedules and stats corresponding to social skills, which must be achieved to discover a story focused entirely around the Character Development of the player's chosen girl/guy, get into his/her pants, or both.
(See for example, the difference between the series, which is very close to a Visual Novel style of gameplay, and the DOA Xtreme series, which is the closest thing to a true Dating Sim with mass-market appeal in the US.) If the game plays out like a Choose Your Own Adventure, that's a Visual Novel.
If it feels like you're playing an RPG, trying to keep track of everyone's feelings about you and giving out presents, that's a Dating Sim.
Characters are personifications of countries, regions such as Hong Kong and micronations with little reference to other national personifications.